Tag Archives: normal

Blender Render workflow for creating maps [ID, AO, NORMAL]

Blender Render workflow for creating maps [ID, AO, NORMAL]

This video tutorials covers my workflow in regards to creating color ID maps, AO maps, and Normal maps using the Blender Internal engine. There is no loss of quality using the Internal engine instead of Cycles for these particular tasks, and often times it is easier, and quicker to do them in Internal vs Cycles.