Blender tutorial on how to copy an object along a path using Dupliframes
This Blender tutorial is similiar to the one I created previously regarding the Array + Curve modifier. The main difference is using Dupliframes you won’t have any deformation. Sometimes you WANT a bit of deformation along the curve but other times you don’t. This is for those “I don’t want deformation.” times.
Blender tutorial how to use the lattice and the shrinkwrap modifier together?
In this tutorial I show you how you can use the lattice, and shrinkwrap modifier together to deform objects to other objects. This is also my first video where I have used Audacity to virtually eliminate all background noise! So I hope the noise reduction increases how my videos are viewed as far as quality goes.
If you have an AMD GPU and your Blender renders using Cycles have lines in them than this short video I created will help you a lot! Sorry for the background noise I only discovered how to remove that after it was already uploaded!
Blender Render workflow for creating maps [ID, AO, NORMAL]
This video tutorials covers my workflow in regards to creating color ID maps, AO maps, and Normal maps using the Blender Internal engine. There is no loss of quality using the Internal engine instead of Cycles for these particular tasks, and often times it is easier, and quicker to do them in Internal vs Cycles.