High Quality Blender Cycles Fluid Simulation Animation
This took awhile let me tell you! 1 hour to bake, and about a week to render in Blender Cycles. There are things I could of done to make it better I think looking back but overall I think it turned out okay.
Blender tutorial on how to copy an object along a path using Dupliframes
This Blender tutorial is similiar to the one I created previously regarding the Array + Curve modifier. The main difference is using Dupliframes you won’t have any deformation. Sometimes you WANT a bit of deformation along the curve but other times you don’t. This is for those “I don’t want deformation.” times.
Blender tutorial how to use the lattice and the shrinkwrap modifier together?
In this tutorial I show you how you can use the lattice, and shrinkwrap modifier together to deform objects to other objects. This is also my first video where I have used Audacity to virtually eliminate all background noise! So I hope the noise reduction increases how my videos are viewed as far as quality goes.
If you have an AMD GPU and your Blender renders using Cycles have lines in them than this short video I created will help you a lot! Sorry for the background noise I only discovered how to remove that after it was already uploaded!
This is a render of the Earth on the dark side. It might not be accurate but I thought it was cool to make it like this. I have Andrew Price from BlenderGuru to thank for the tutorial he made so I can improve my creation of planets. You can use this for commercial purposes and order prints if you like from my DeviantArt account.
Blender Render workflow for creating maps [ID, AO, NORMAL]
This video tutorials covers my workflow in regards to creating color ID maps, AO maps, and Normal maps using the Blender Internal engine. There is no loss of quality using the Internal engine instead of Cycles for these particular tasks, and often times it is easier, and quicker to do them in Internal vs Cycles.